Arc System Works has released the sixth in its series of “Developer’s Backyard” blogs for Guilty Gear: Strive, this time discussing improvements to the online lobby, adjustments to battle balance, and ...
Thomas Was Alone developer Mike Bithell's new game, Volume, focuses on a male protagonist, but in the early design stages he was "leaning more towards" a female. "When I sat down to come up with the ...
Subsurface Circular came out of nowhere. Well, that's not entirely true. Mike Bithell, the developer behind Thomas Was Alone and Volume, tweeted a prescient question in April, asking followers if they ...
As mobile phone technology evolves, smart devices are only getting smarter. In turn, purveyors of the operating systems that drive smartphone technology are constantly upgrading their platforms with ...
Puzzle Is today's puzzle game scene interesting? 'No, I don't think it is,' says Jonathan Blow, even though there are 'really good games in the past' devs could look to for inspiration Puzzle One of ...
Learning how to bleach your hair is practically a rite of passage: I still remember bleaching my hair for the first time in college—deep in the punk rock phase but rocking a Hatful of Hollow T-shirt ...
Arc System Works has released the second in its series of “Developer’s Backyard” blogs for Guilty Gear: Strive, this time discussing Roman Cancels and answers to user questions. If you missed it, read ...